Summary

Much ofThe Legend of Zelda: Tears of the Kingdomis built on its predecessorBreath of the Wild. The newer game wouldn’t be possible without the older one, even if much of it now makes its predecessor seem primitive. Hyrule could not feel so large and detailed were it not forBreath of the Wildlaying its foundation, and many things like the more individualized dungeons and evenTears of the Kingdom’s much-praised arm powers could only have come about with their components already prepared.

One ofTotK’s major innovations is the Side Adventure, a new type of quest. These are much larger and often more segmented than normal side quests, and can span all of Hyrule. WithinTears of the Kingdomthere are 60 Side Adventures, with certain standouts like “Master Kohga of the Yiga Clan” feeling more like main quests in size and complexity. These, much more than any other side content, are essential parts ofTears of the Kingdom, and none could be described as more so than the totally revamped Great Fairy questline.

Legend Of Zelda Breath Of The Wild Great Fairy Powers Up Link

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Breath of the Wild’s Great Fairies Were A Mixed Bag

Back inBreath of the Wild, the four Great Fairies were significant. Players were most likely introduced to their first one early on just outside of Kakariko Village, and from there would be on the lookout for more. Even thougharmor upgrades weren’t always necessary inBotW, the Great Fairies themselves were a unique reward that set up for endgame upgrades. They were well-integrated intoBreath of the Wild’s Hyrule, with side quests often pointing to them and even Malanya the Horse God acting as a surprise subversion for those who find him.

While they were a good element, they did have some weaknesses. The four Great Fairy Fountains were spread out across the map, and the farthest one is found in the bottom left corner of the Gerudo Desert. To make matters worse, because the Great Fairies had been starved of their power, they needed a significant amount of rupees to recover, andrupees were rare inBreath of the Wild. Adding the increasing amounts for each successive Fairy, the total needed came to a stunning 11,600 rupees, and that’s just to unlock the ability to fully upgrade equipment with other materials. This feature had a lot of room for improvement, andTears of the Kingdomthankfully took another swing at it.

Zelda Tears of the Kingdom Serenade to a Great Fairy Walkthrough Woodland Stable Trotters Penn Violin Complete

The Great Fairy Side Adventure Makes TotK’s Progression Fun

Players' interactions withTears of the KingdomsGreat Fairies will kick off by either finding a Fairy Fountain and being turned away, or through the Serenade to a Great Fairy Side Adventure at Woodland Stable. The Fairies don’t need massive rupee donations anymore, but because ofHyrule’s recent Gloom outpouring during the Upheaval, they’ve scattered and are too scared to leave their flowers. A fortunate side effect of this is that they are all a bit closer to the center of Hyrule, and that’s not the only boon their plight brings.

Stemming from the even larger Potential Princess Sightings! Side Adventure with the Lucky Clover Gazette, the Great Fairies' quests involve helping a troupe of traveling musicians at certain Stables. After the first Fountain, these can be done in any order, only delaying players if they haven’t also found a Fountain’s desired musician. Being the horse harness' main use, the ensuingUltrahand puzzles fuse Shrines elements with Korok travelersin an interesting way. The result is a more enjoyable way to engage withTears of the Kingdom’s Great Fairies, which is good considering how important armor upgrades have become. Few elements inTears of the Kingdomcan claim to be that big of an improvement.

The Legend of Zelda: Tears of the Kingdomis available now for Nintendo Switch.

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