Nostalgia for action-packed first-person shooters from the 90s and early 2000s is reaching a peak. Whether it’s 3D Realms' resurgence with upcoming games likeGraven,Wrath: Aeon of Ruin, andSiN: Reloaded, or new developers like New Blood Interactive withDusk,Ultrakill, and others, the genre is being revitalized. However, there’s also the more traditional method of paying tribute, like with fangameWolfenstein: Blade of Agony.

Wolfenstein: Blade of Agonyis heavily inspired by bothWolfenstein 3DandDoom, delivering a story-based experience building uponWolfenstein 3Dwith gameplay closer to the originalDoom.Wolfenstein: Blade of Agonyhas already had two major chapters released over the years, but now it’s ready to drop its biggest and most exciting update yet.Wolfenstein: Blade of Agony - Chapter 3: The Final Confrontationis arriving on April 30.

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Chapter 3: The Final Confrontationisn’t just another chapter ofWolfenstein: Blade of Agony, however. It’s also a massive update to previously released content. In the third chapter ofWolfenstein: Blade of Agony,enemy and ally AIis going to be improved with dodging and taking cover, post-processing shaders are being implemented for better visual effects, new weapons and enemies are being added, and both chapter one and chapter two are being revamped for a more polished overall experience.

The result is thatChapter 3: The Final Confrontationadds a total of 16 additional maps toWolfenstein: Blade of Agony, each progressing the game’s story closer to its ultimate conclusion. Combined with chapter one and chapter two, that makes for a total of 35 stages for players to complete. That may not compare toWolfenstein 3D’s sixty levels, but it makesWolfenstein: Blade of Agonya massive fangame.

As with anyfangame, the completion ofWolfenstein: Blade of Agonyis impressive to a degree that most of its players will never understand. The team behindWolfenstein: Blade of Agonyhas been working on it for around six years, with all of its team members working remotely. The diversity of the development team even allowed the project to be translated into ten different languages. All of the work was done entirely without pay, otherwise Bethesda would have likely shut the project down.

The completeWolfenstein: Blade of Agonywill beplayable standalone. It doesn’t require ownership of any other game, as the developers have built it from the ground up. To playWolfenstein: Blade of Agonyupon its release, interested fans just have to visit its official website, download the game, extract it from a zip file, and get to shooting.