Quite possibly the biggest question regardingMetal Gear Solid Delta: Snake Eateris how the game will fare without the franchise’s creator.Hideo Kojima created the first everMetal Gearback in 1987 for the MSX2 home computer. While he hasn’t been the director of all the games, his creative input has been essential in establishingMetal Gear’s tone, story, and gameplay.

Metal Gear Solid Delta: Snake Eaterwill be a grand reimagining of one of the mainline entries in theMetal Gear Solidfranchise. Since the original game takes place before the other titles, it makes sense for Konami to start with this particular remake first. Regardless of its outcome,Metal Gear Solid Delta: Snake Eaterwon’t be the same as otherMetal Geartitles Hideo Kojima was involved in.

Liquid Snake and Solid Snake face off in the finale scene

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Hideo Kojima Adds A Flair For The Strange In Everything He Does, Including Remakes

Whether it be a brand-new IP or a sequel to an established franchise, Hideo Kojima makes it a point to leave his mark on every game he works on. Kojima demonstrated this creativity in his latest game,Death Stranding, with convoluted mysteries concerning BBs (Bridge Babies), BTs (Beached Things), and the grand phenomenon known as the Death Stranding itself.Death Strandingshows just how eccentric Hideo Kojima can get when he isn’t pressured by time or the company he works for.

But this doesn’t mean his creativity was completely restricted back at Konami.Metal Gear Solid: The Twin Snakesis a prime example of a remake with Hideo Kojima’s flair. The game would have done well enough by using the same engine used inMetal Gear Solid 2: Sons Of Liberty,but Kojima and his team went the extra mile and added morefeatures and Easter eggs to whet GameCube owners' appetites.

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Showcasing a GameCube and Wave Bird wireless controller in Otacon’s office alludes to the game’s release on the platform and Otacon’s nature as an otaku. Likewise, certain features like the Grip Level were carried over fromMetal Gear Solid 2: Sons Of Liberty.Metal Gear Solid: The Twin Snakesshow how Kojima can make an old game feel new again aside from implementing the expected graphical improvements.

The Release Trailer For Metal Gear Solid Delta: Snake Eater Could Hint At The Direction Of The Game

While there isn’t muchinformation onMetal Gear Solid Delta: Snake Eateryet, the way the announcement trailer presents itself could be an indication of things to come. The trailer is straightforward and gives very little indication that the game is aMetal Geartitle. The only hints are Snake’s appearance at the end and the iconic “Snake Eater” song performed by Cynthia Harrell. The announcement trailer might have been directed to create a big reveal at the end, but by and large, it is rather tame for aMetal Geartrailer.

By comparison, the Tokyo Game Show’s 2005 trailer for the Hideo Kojima-directedMetal Gear Solid 4: Guns Of The Patriotsis much more thrilling. It subverts expectations by starting from the first-person perspective. As viewers are lulled into thinking this is just another first-person shooter,a much older Solid Snaketakes out the person behind the camera, and the trailer switches to his perspective. Aside from this subversion of expectations, the TGS 2005 trailer is much longer and shows a great deal ofMetal Gear Solid 4: Guns Of The Patriots' story, world, and plot.

Metal Gear Solid Delta: Snake Eatermight incorporate and refine the features of the original game. It might even add new things of its own. But the game just wouldn’t be the same without Hideo Kojima’s input. Now thatMetal Gear’s creator has nothing to do with the franchise, it will be interesting to see how Konami handles aMetal Gearentry that isn’tas disappointing asMetal Gear Survive.

Metal Gear Solid Delta: Snake Eateris in development for PC, PS5, and Xbox Series X/S.

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