Summary
Fallout 76is an exciting and adventurous world where savvy survivors can thrive and prosper. The barter system is the key to survival,with every post-apocalyptic commodity holding immense value.Caps, the universal currency, are essential for progress and survival, making it imperative for players to master the art of economic navigation.
This thoughtful guide article aims to help players understand the strategic art of selling. It highlights the top ten items that are ripe for exchange, including highly coveted serums and even the mundane but precious screws.

Updated on June 02, 2025, by Jake Fillery:With new vault dweller heading out into the wastelands in Fallout 76, it might benefit them to find a useful list of items that they will easily stumble across upon their journeys to discover things that just aren’t worth their time in carrying. Plenty of useful and useless items can be sold for caps, allowing Fallout 76 players to amass a fortune with the loot that they will find from enemies, containers, and other sources.
14Power Armor Pieces
Don’t Waste Carry Weight On Hoarding Useless Armor
When wandering the Wasteland, it’s expected to find a rogue power armor station left behind, or at a camp with no consequences for simply taking it. Yet, at a low level, this power armor is effectively useless, and the power armor pieces found on the frame are basically just free scrap, since players will not have the level requirements to make use of it, or the fusion cores.
Instead, players should pluck the pieces of armor from the frame and venture to a trader to sell them. While they might get anywhere from1-5 capsfor each piece, it’s better than nothing, especially when every cap matters to new players.

13Lackluster Weapons
Repair Those That Benefit, Sell Those That Do Not
Surviving the Wasteland is no easy task, but luckily there are plenty of weapons to aid this task. Whether it’s melee-focused or a gun, players are going to find plenty of weapons on the enemies that they battle, so looting them all is a good start, especially if it means they are getting more ammo. Yet, with these weapons, it’s likely that a few shotguns and pipe pistols will grace their inventory, netting them2-6 caps.
Weapons can definitely take up plenty of room in a player’s inventory, so feel free to scrap weapons that each individual player deems obsolete or worthless to keep. Whether it’s a lack of ammo, a high level requirement, or simply an unnecessary weapon to repair, just sell them off.

12Addictive Chems
Avoid Addictive Substances By Selling Them
When entering the Wasteland, it might be a tad unsettling to see death and monsters at every turn, but that doesn’t mean players should turn to harmful substances. When players find an abundance of Mentats, Buffout, Jet, and other foul chems, they should sell them, even if that price isaround 3 Capseach.
The reason it’s a good idea to sell chems is that although they do improve some stats for a momentary amount of time, they also can become addictive to the player character, creating penalties if that addiction is not satiated. It’s always best to just keep clean, and only worry about hunger, thirst, and rads.

11Useless Throwables
Make Every Explosive Count By Only Using The Best
Explosives are a useful piece of weaponry that players will eventually stumble upon across their adventures, but not all of them are good. Players are going to find multiple types, whether those are fragmentation mines, grenades, or molotov cocktails. Each can be sold for2-4 caps, and they definitely should be sold.
It’s always handy to have a few explosives on hand, especially when they are thrown with a hot key that requires no weapon swapping. Yet, there’s not much point in having a variety, especially with mines and molotovs, as they’re more trouble than they are worth.

10Junk
To Scrap Or Sell; That Is The Question
Junk is only suitable for two things: scrapping and selling. Players looking to build will need to hang on to some junk items in order to scrap them for materials. However, some items (gold, silver, and cork in particular) are more useful to the player as caps instead.
The market can fluctuate, but players can expect to earn anywhere from1-5 caps per unitdepending on the rarity of the resource. Head over tovendors in popular settlements like Whitespringor train stations to make a sale. Not only will this earn caps, but it will also make traveling easier by lightening the load.

9Serums
A Late-Game Goldmine
Serums are in high demand and can fetch400 to 1000 caps each. Specialized vendors like MODUS in the Enclave or player-to-player trading hubs are suitable locations to sell them. Making serums can be difficult and isn’t really accessible until later in the game. However, it’s a great way for players to earn caps once they’ve unlocked the ability.
However, serums can also be very valuable from a game-play perspective, so holding on to them for personal use may provide strategic advantages. Each player will have to decide whether they’re better in their inventory or in their pocket as caps.

8Outfits
Selling Caps For Caps
For players who aren’t concerned about fashion, selling outfits could be an excellent way to make some quick caps.Outfits come in different styles and rarities, with values ranging from10 to 50 caps. These can be sold to all settlement vendors, as well as other players in trading hubs.
This is a great way to accumulate caps quickly because the wasteland is full of unique outfits just waiting to be discovered.However, some outfits offer special bonuses or are particularly aesthetically pleasing, making it more difficult to part ways with them.

7Nuclear Key Cards
The Key To Riches
There’s only a limited demand for spare key cards in the game. However, they can be sold to vendors or to players interested in launching nukes for a potential price of50–100 caps. If the player doesn’t plan on launching nukes, selling any extra key cards they have is a practical way to earn some extra caps.
That said, players interested in endgame activities and those who enjoy launching nukes (hey, who doesn’t inFallout) should hold onto their key cards to see everything.

6Super Mutant Hands
Get The Upper-Hand With Caps
Selling super mutant hands is a practical way to earnaround 20–30 caps each. These can be sold through general vendors or player-to-player transactions. Although these hands have limited crafting uses, keeping a few can be beneficial for future crafting endeavors or collecting unique items.
The biggest hindrance to selling Super Mutant Hands is acquiring them, which might seem daunting the first time players step foot in Appalachia andcome across a Super Mutant. But don’t worry, it doesn’t take long before players are well-equipped to take on these monsters.

5Screws
Found And Sold In Abundance
Generally, screws can earn around1–3 caps per screw, which doesn’t seem like much, but it quickly adds up.Vendors and vending machinesare the primary outlets for selling screws. Excess screws can be a lucrative source of caps as players with a keen eye can expect to find them in abundance.
Players who are avid crafters, might want to hang on to them as screws are a crucial crafting component, so keeping a reserve is advisable for weapon and armor modifications. However, having a reserve of about 50 should be enough, so players can feel free to sell any they have in excess of that.