Many gamers playhorror gamesfor a thrill or an adrenaline rush; the atmosphere and setting contribute to the immersion for those playing it. The best horror games get under the player’s skin and make it hard for them to breathe and feel as though they are living through the experience they are playing.

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Claustrophobiais the extreme fear of tight and enclosed spaces, and it is a common trope utilized in horror movies and games alike. It is the perfect basis to make any gamer feel both distressed and immersed in the game they’re playing. Small spaces can make gamers feel as though they will be trapped in that area forever, sparking an unparalleled sense of fear. These eight horror games perfectly capture claustrophobia’s essence through their settings and plots.

8Poppy Playtime

Set in along-abandoned toy factory, players must survive the vengeful and lively toys that have been left behind and forgotten. Players must use a GrabPack accompanied by two artificial hands to grab faraway objects to flick switches to solve puzzles, all with the sense that they are being watched by an unknown entity.

One ofPoppy Playtimes' villains is a gargantuan blue fluffy ragdoll named Huggy Wuggy. Seems innocent enough, right? It has razor-sharp teeth set in an unnervingly unflinching grin and long spindly limbs that reach after the player. In anintense escape sequence, the player must squeeze through tunnels and pipes to escape its grasp.

Closeup of Huggy Wuggy from Poppy Playtime

7Observer: System Redux

In afuturistic dystopian cyberpunk world, players delve deep into the darkest corner of the human psyche. InObserver: System Redux,players take control of Daniel Lazarski, an Observer investigator who uses the Dream Eater to hack into suspects' minds, dead or alive, creeping into their dreams and exposing their deepest and darkest fears.

These twisted dreams can become nightmarish excursions into the subconscious minds of criminals as Daniel searches for clues to catch an elusive killer. The deeper the players go intoObserver: System Redux, the greater the risk of losing their own sanity as they dread what is to come next.

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6BioShock

Theunderwater fallen Utopia of Rapture in theBioShockuniverse can create a sense of forebodingand claustrophobia in players.BioShockbegins with players as the sole survivor of a plane crash in the middle of the Atlantic Ocean; they discover a bathysphere to take them into the great depths below, revealing the mysterious city of Rapture.

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The vast majority ofBioShockis set indoors, adding to this feeling of entrapment as players have no escape under the ocean’s murky depths. The trashed city is filled withgenetically-altered and ADAM-addicted splicersthat roam around, attacking anyone in their path. Players must kill these splicers and other creatures to survive and find a way out of Rapture.

5SOMA

SOMAis a sci-fi horror game that will have players feeling on the edge of their seats as they face horrors buried deep under the waves of the Atlantic Ocean. The radio is dead, food supplies are running low, with potential danger lurking around every corner, including corrupted humans, sentient robots and other twisted creatures.

Instead of combat, players must be stealthy and careful aseach monster they encounter has different behaviors and patterns, utilizing elements of psychological horror instead of conventional jumpscares. The final moments ofSOMAraise the philosophical question of what it means to truly be human.

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4Labyrinthe

Labyrinthinebrings the horrors of being trapped in a hedge maze to life, as it feels like the walls are alive and closing in on the player.Labyrinthinecan be played with up to three other playersor solo if gamers feel daring. They must work to solve complex puzzles, collect items, and keep moving forward, as they are not alone inside this maze.

As players progress towards the maze’s center, the labyrinthian walls will feel like they are looming in as it progressively becomes more claustrophobic, adding a feeling of immense dread and uncertainty.

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3ROMUT

Armed with a flashlight and their wits,ROMUTplunges players into a darkened corridor, giving the simple instruction to “destroy them all.” This simple task refers to mutant monster heads that the player must destroy in five separate areas.ROMUTis also “tumor” backwards, referencing these mutated creatures.

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The flashlight is realistically implemented, as it is a small beam of light that can be controlled using the player’s mouse to light their way.ROMUTcreates an oppressive and foreboding atmosphere, coupled with the intense sound design, that leaves players feeling claustrophobic and desperate for a way out of the darkness.

2Outlast

Mount Massive Asylum is in the remote mountains of Colorado, a recently-reopened home for the mentally ill. Miles Upshur,Outlast’s playable character and investigative journalist, infiltrates the facility to record the horrors that await inside. Once inside, players will find that their escape is just out of reach, andthey must journey into the heart of the asylum, creeping through sewers and stifling prison cells to discover the terrible truth.

Outlastis an authentic survival horror experience, with its setting and characters inspired by real-life asylums and cases of criminal insanity. Miles isnot a fighter, armed with just his recording camera. If players want to survive the horrors of Mount Massive, they must hide under beds, lockers, and small crawlspaces while hearing their enemies breathing heavily nearby.

Labyrinthine

1Alien: Isolation

InAlien: Isolation, players control Amanda Ripley. She investigates her mother’s disappearance and comes across the same deadly creature that separated them. Underpowered and unprepared, Amanda must use her wits to scavenge supplies to make it out alive. To safely make her way around, Amanda mustcrawl in total stifling darkness and hide in ventsto avoid the unknown threat that lurks in the abyss.

The first-person camera perspective inAlien: Isolationcreates the fear of the unknown, as the Xenomorph terrorizing the Sevastapol trading station could potentially be anywhere. It also creates an intense feeling of claustrophobia, as the player has no idea what danger could be lurking behind them.

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Outlast title

Alien: Isolation