In addition to an extensive main questline with multiple endings, and the different quests associated with each of the game’s many factions,Fallout 4also featureshundreds of side questsand miscellaneous tasks for players to complete. As a result, it is easy to see how players can pour hundreds of hours into its open world, constantly uncovering more stories as they go. While some quests may be obvious and placed in plain sight, others will require a little more exploration, often providing worthy rewards for doing so.
The following quests are some of the less obvious side quests in the game, but each will provide players with unique rewards and memorable encounters. The addition of the Nuka World and Far Harbor DLCs have also given players two entirely new areas to explore alongside the Commonwealth.

Updatedon August 07, 2025 by Andrew McLarney:With the resurgence in popularity of the Fallout series thanks to the live-action TV series, many players are either returning or approaching Fallout 4 for the first time. For both sets of players, the mysteries of the Commonwealth are out there to be uncovered, and some quests will require players to stumble upon them all by themselves. Not every quest is brought directly to the player or obvious to access, and many will come about purely as a result of exploration.
20Atom Cats
This Wild Faction May Be Easy To Miss, But They Can Reward The Player With Some Unique Looks
The Atom Cats are a factionobsessed with Power Armor and for good reason because Power Armor’s awesome. It turns out the members of the Atom Cats are a bunch of softies and want the player to do something nice for a neighbor.
If you complete this important task and manage to rescue the Atom Cats from a Gunner attack you’ll be rewarded with a unique outfit. It’s honestly not that helpful in terms of gameplay, but it does look cool. You’ll also be on the good side ofFallout4’s equivalent of a biker gang, so there’s that.

19Trouble Brewin'
Players May Miss Out On This Quest Without Thoroughly Exploring Goodneighbour
There are tons of quests that players can miss hidden throughout Fallout 4 if they don’t enter specific buildings or engage certain NPCs in conversation. Trouble Brewin' is a great example, as it’s a quest that can only be started by speaking to an NPC at the Hotel Rexford, or finding a certain Protectron in a location called Shamrock Taphouse. Once players begin the quest, they’ll be tasked with locating a Protectron named Buddy (unless they stumble upon him prior to speaking to the NPC at Hotel Rexford).
The quest is fairly straightforward, it’s the reward that’s pretty special. Players can opt to keep their hands on Buddy,a special drink-mixing robotthat can then be sent to any of the settlements that a player has liberated, where he will remain and mix drinks (depending on what recipes the player finds).

18Mystery Meat
This Hidden Quest Sheds Light On Some Of The Desperate Practises Of Wastelanders In The Commonwealth
Speaking of terrible things, players can encounter this quest at the Longneck Lukowski’s Cannery. Two entrepreneurs will be arguing over the viability of a product they’re trying to sell that’s making people sick. At first, everything seems on the up and up as you clear out a nest of Molerats that are causing the problem.
Exploring the area will reveal there’s something else going on and investigating the source of the food poisoning will reveal something truly disturbing. No, it’s not the same situation asSoylent Greenbut it’s just as bad.

17Find The Treasures Of Jamaica Plain
This Sunken Village Holds Many Secrets, Including One Of The Game’s Strongest Melee Weapons
This is perhaps the most interesting hidden side quest as many players will assume it was a worthless endeavor while others will see it as one of the greatest quests and rewards in the entire game. There are a number of ways to kick off the quest and all take players to the treasure hoard said to be underneaththe town hall in Jamaica Plain.
If you can survive the swarms of feral ghouls in the town itself, navigate the traps, turrets, and Protectron’s in the basement then you’ll discover the treasure waiting for there. Before you get frustrated at what you find, take a look at the unique baseball bat in the display and give it a few swings.

16Last Voyage Of The USS Constitution
A Flying Galleon Crewed By Talking Robots - What’s Not To Love?
This massive ship is visible right from the beginning but many players are unaware that they can actually go inside and explore it. Those that do discover its accessibility are often turned away by the number of tough enemies it takes to reach it and forget it ever existed.
Those who persevere are introduced to a fun quest given by a bot named Ironsides, who wishes to see the ship return to the ocean where it came from. For players wanting to do something a little outside the ordinary, this is the quest for them.

This Secret Quest Requires Players To Decode A Series Of Paintings
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Upon entering Pickman’s Gallery, which is located just to the east of Cabot House, players will overhear some raiders who are searching for Pickman. Players will have to defeat the raiders in order to recover the holotape and begin the quest. Players will have to trace various clues in Pickman’s paintings in order to locate him.
When found, players will have to confront more raiders including a boss named Slab. Even if Pickman is killed during the gunfight, players can still complete the quest by retrieving the key from his body. Overall, it is a unique quest and one that is worth seeking out.

13Special Delivery
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“Special Delivery” is the first in a series of questspertaining to the Cabot family. Players may stumble upon Cabot House in the North-Eastern portion of the Boston ruins, which is guarded by a large Sentry Bot and has an intercom outside. Interacting with the intercom and convincing the occupants to open will trigger the quest, but if not, players will eventually be approached by their ghoul assistant, Edward Deegan, to begin the quest.
While “Special Delivery” itself is not a particularly remarkable quest, the unfolding mystery of the Cabot family over the three quests is one of the most interesting in the game, and will take players to the Parson’s State Insane Asylum, a very unique location in the game.

11The Great Hunt
The Mariner Is One Of Far Harbour’s Toughest Residents, And She Has One More Job For The Sole Survivor
In theFar HarborDLC, players can encounter the Mariner who is obsessed with a mysterious cryptid said to be destroying any and all boats entering and leaving Far Harbor. The locals think she’s crazy but if players agree to assist her quest they’ll discover there really is a mysterious beast haunting Red Death Island, it’s just not what anyone was expecting.
After successfully vanquishing this monster you’ll be presented with an interesting moral dilemma. Tell the truth and bring shame upon the Mariner or lie and see the townsfolk praise her as a hero.